

Been a bit confused for a first time with the ***ss commands and xmm registers.It runs awkwardly (some scenes fps in the low hundreds, some in the 40s. "RSG-Win64-Shipping.exe"+1F9DC7: EB 13 - jmp RSG-Win64-Shipping.exe+1F9DDC "RSG-Win64-Shipping.exe"+1F9DB4: E8 E7 90 FB FF - call RSG-Win64-Shipping.exe+1B2EA0 "RSG-Win64-Shipping.exe"+1F9DAA: F3 0F 2C C0 - cvttss2si eax,xmm0
#Everspace 2 resource scanner code
ORIGINAL CODE - INJECTION POINT: "RSG-Win64-Shipping.exe"+1F9DA1 Unregistersymbol(aobOnPlayerJumpCompleted) Subss xmm0, // this code is executed each time you jump into gates - it decreases your fuel by 25 so your fuel will never decrease, whatever your max fuel actually is. Activate the trainer options by checking boxes or setting values from 0 to 1Įverspace.CT (4.39 KiB) Downloaded 55 times RSG-Win64-Shipping.CT (33.38 KiB) Downloaded 41 timesĪobscanmodule(aobOnPlayerJumpCompleted,RSG-Win64-Shipping.exe,F3 41 0F 5C 85 FC 00 00 00)Īlloc(newmem,$1000,"RSG-Win64-Shipping.exe"+1F9DA1)Īddss xmm0, // this code will increase your fuel by 25 each time you jump into gates,.
#Everspace 2 resource scanner Pc

I've created the table for the resources, but it only works if you already got 1 of the resources, if you see a value in CE like 505883808 don't change it until you found the resource at least once.Ĭan't really explain why as I've found the static adress but every time I restart the game the pointers point to a different resource and is only valid if you got at least one.
